Economy is alright but is a bit confusing, which is something Victoria 2 has also had an issue with which just requires the player to learn more. Now I only get to assign them to frontlines and hope that rngesus assigns more troops to a battle than the enemy. I enjoyed the niche of moving my troops where every I wished as well as moving my navies through the ocean. The War system while it could've worked just doesn't work very well. The game feels lackluster, and is missing a lot of flavor. The War system while it Its Victoria 2 mixed with CK3 and HoI4 but dumbed down. Its Victoria 2 mixed with CK3 and HoI4 but dumbed down. It means, PDX seems to be in deep internal trouble. Even Epic Games has 2,200 employees, works on much bigger and more complex titles, and yet manages them better than PDX. But even if we neglect that, this is by no means okay for a 700 or so employee company. Because how else did they come up with this mess? This game was clearly not designed nor managed by a talented management team. Maybe some folks who never were in charge before, who were newly promoted after being for years in the second row. Granted, the folks in charge of this game seem to lack experience or talent. So, if PDX was a small indie studio with inexperienced directors and designers, it'll be fine. Eventually, all govs and nations look and feel the same. It destroys the last remaining national and cultural differences and challenges quite early on. You can abolish slavery as the US in 2 years. On the other hand, it has never been easier to abolish slavery, serfdom, or to establish women's rights. Laws and government are, on the one hand, more interesting. Your allies will not anything about it, and your enemies do not care. In this game, you can blob the world after a decades. In reality, in that time, a ship travel across from NY to SF (without Panama Canal) took 200 days. Within a few weeks to the other side of the world? No problem. well, UK still has 100+ ships but this times the morale is 5 %? It will become a meme soon, I guess. And, if you manage to win all naval engagements. UK can switch its ship tech within a few weeks. You weaken their morale? You've built the newest navy in the world, to compete with UK? No problem. Naval warfare is likely the upmost horrible I've ever seen. All that matters is best equipment and the biggest army. It is likely the worst wargame of all time. This is what you do most: Watching your building queue, and then check your building type config every 3 min. The economy system behind the gameplay is cool but the actual player experience is repetitive, boring, and micro hell. Here's the problem (after 60 h), as many pointed out on Steam: Shallow economic gameplay. There is a high chance that this marks the end of PDX. After all, 700 employees, not counting the freelancers. There It is a 4/10 because it is not what a AAA company like PDX should be okay with. It is a 4/10 because it is not what a AAA company like PDX should be okay with. Of course, the potential of the game is enormous. Overall, they are very satisfied with the game after a few hours. But I would have expected a little more depth and more options to wave the fights. In general, I like the idea of automatic control of battles, I don't miss individual units on the map. I know a lot of people complain, but personally I didn't come across anything major. Strengths and weaknesses (in my opinion): + market and meeting demand and supply (relatively complex, but not complicated system) +society and its gradual change from agrarian to industrial +diplomacy and escalation of tensions + graphics + the game is in quite good condition and polished. As usual with Paradox, the game is more or less a sandbox for "what if" history. The game covers the period from 1836 to 1936. As usual with Paradox, the game is Victoria 3 is another great strategy from pradox interactive. Victoria 3 is another great strategy from pradox interactive.
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